Breathsalt Atlas

Planning

Decisions

  1. Readycurrentmajor

    The first Kilnrath agreement

    What exact initial terms persuade the Cinderfolk to begin the Kilnrath relationship?

  2. Readynearmajor

    Rest point fiction

    What is the rest point, given that it should not be a lamp and should feel like a campsite or hearth rather than lamp lighting?

  3. Readycurrentmajor

    Goat Fair resolution

    How does the Goat Fair chase resolve, and what final beat sends Kip home for the night?

  4. Readynearsupporting

    The bookroom map quest

    What does Kip do for Annis, or fetch, so that found maps become readable, and how short can it be?

  5. Waiting on 1nearmajor

    Where growth is spent

    Where does Kip spend the souls-like resource on permanent stats: Hetty's hearth, another villager, the rest point itself, or somewhere else?

  6. Waiting on 1latermajor

    Escalating extraction pressure

    When and how does intensified Kilnrath-backed mining first cross a line for the Cinderfolk?

  7. Waiting on 1nearsupporting

    From Lampworks to village deliberation

    How does the Lampworks conversation lead into Hetty and the village deciding whether to accept the Kilnrath offer?

  8. Waiting on 1latermajor

    How Kip gets a Kilnrath vehicle

    Is the vehicle stolen, lent, left behind, or sent with him, and by whom?

  9. Resolvedcurrentfoundational

    Kilnrath's broader sweetener

    What broadly useful and enjoyable thing do the Kilnrath offer the Cinderfolk alongside the extraction arrangement?

Tasks

  1. Waiting on 2nearsupporting

    Author the Kilnrath opening beats

    Add the accepted Lampworks arrival, village deliberation, and initial agreement beats to the canonical story graph.

  2. Resolvedcurrentmajor

    Design the mine level

    Write the player journey, compose and critique a concept, translate it to a level plan JSON with stacked levels, walk it against the manifesto's rhythm targets, and revise until the section-by-section review holds.

  3. Resolvedcurrentmajor

    Iterate the mine structure

    Compose and critique the fourth-iteration structure, author the exact plan and records, run two full reviews, photograph the required sightlines and uninterrupted Walk, and deliver an open pull request for owner review.

  4. Resolvednearsupporting

    Plan Lamp Road's second shift

    Extend the Lamp Road plan or add a second-state plan so the changed road can be walked and reviewed.

  5. Resolvedcurrentsupporting

    Add the cutting to Lamp Road

    Add the cutting zone, the axe as a visible item the player cannot yet take, and a fork edge gated on the second shift, with minimal disturbance to the audited rhythm.