Route
Lamp Road
A worked woodland route and opening area whose atmosphere remains a primary Cinderfolk reference.

Spatial plan
Lamp Road: The Finished CuttingSpatial plan
Lamp Road: Opening ShiftWithin this place
Notes
Preserve lush green woods, warm amber light, fog, and angled, komorebi-like light as mood reference.
Rebuild it as a denser opening area; its later recurring role is plausible but not mandatory.
A timber cutting beside the road is the authored change between Kip's first and second shifts: felling in progress and an axe stuck in a stump on the first pass, the trees down and a fork opened on the second.
Palette
Canonical record
{
"schemaVersion": 1,
"id": "lamp-road",
"name": "Lamp Road",
"aliases": [],
"summary": "A worked woodland route and opening area whose atmosphere remains a primary Cinderfolk reference.",
"details": [
"Preserve lush green woods, warm amber light, fog, and angled, komorebi-like light as mood reference.",
"Rebuild it as a denser opening area; its later recurring role is plausible but not mandatory.",
"A timber cutting beside the road is the authored change between Kip's first and second shifts: felling in progress and an axe stuck in a stump on the first pass, the trees down and a fork opened on the second."
],
"relations": [],
"supersededByRefs": [],
"history": [
{
"id": "lamp-road-opening-three-zones",
"at": "2026-09-08T01:07:51.801Z",
"summary": "Kept the three-part escalation as material for a denser opening area.",
"reason": "It is the clearest existing level progression.",
"mentions": [],
"source": {
"kind": "review-migration",
"label": "Prototype review: opening-three-zones",
"locator": "archive/migrations/2026-09-08-prototype-review.json#review.answers.opening-three-zones"
}
},
{
"id": "lamp-road-structure-lamp-road-role",
"at": "2026-09-08T01:12:48.082Z",
"summary": "Kept Lamp Road available as a recurring connective place without requiring it.",
"reason": "Its state may change over time.",
"mentions": [],
"source": {
"kind": "review-migration",
"label": "Prototype review: structure-lamp-road-role",
"locator": "archive/migrations/2026-09-08-prototype-review.json#review.answers.structure-lamp-road-role"
}
},
{
"id": "lamp-road-craft-lamp-road-look",
"at": "2026-09-08T02:18:52.462Z",
"summary": "Protected the mood, not the current models or universal palette.",
"reason": "The existing atmosphere is close even though the assets are not.",
"mentions": [],
"source": {
"kind": "review-migration",
"label": "Prototype review: craft-lamp-road-look",
"locator": "archive/migrations/2026-09-08-prototype-review.json#review.answers.craft-lamp-road-look"
}
},
{
"id": "lamp-road-palette-selected",
"at": "2026-09-10T20:33:40Z",
"summary": "Selected Lamp Road's darker hunter-green palette override.",
"reason": "The road needs to remain visibly Cinderfolk while reading as more saturated, shadowed, and watchful than the open village.",
"mentions": [
"ref:cinderfolk-region",
"ref:glasswater-reach"
],
"source": {
"kind": "conversation",
"label": "Cinderfolk palette approval, 2026-09-10"
}
},
{
"id": "lamp-road-location-kind-simplified",
"at": "2026-09-11T14:26:14Z",
"summary": "Classified Lamp Road as a route rather than both a route and a zone.",
"reason": "Lamp Road contains the playable First Mile, Alderwood Rise, and Glasswater Reach zones; keeping its parent role singular makes the location hierarchy easier to read.",
"mentions": [
"ref:first-mile",
"ref:alderwood-rise",
"ref:glasswater-reach"
],
"source": {
"kind": "conversation",
"label": "Location information architecture cleanup, 2026-09-11"
}
},
{
"id": "lamp-road-cutting-and-second-shift",
"at": "2026-09-13T22:00:00.000Z",
"summary": "Added the timber cutting and the second-shift reuse of the road.",
"reason": "The owner wanted the road reused the way Souls games and Ocarina reuse ground: familiar, with one clearly caused change that opens a new part. The cutting supplies both the tease and the payoff.",
"mentions": [
"ref:lamp-road-cutting",
"ref:lamp-road-second-shift",
"ref:woodsmans-axe"
],
"source": {
"kind": "conversation",
"label": "Kilnrath sweetener and next-levels discussion, 2026-09-13"
}
}
],
"kind": "location",
"categories": [
"route"
],
"image": "assets/studies/wrought-naturalism-v1/wrought-naturalism/lamp-road-compression.webp",
"palette": [
"#0F4937",
"#246044",
"#5F7837",
"#68412D",
"#96916F"
],
"parentRefs": [
"ref:cinderfolk-region"
],
"connectsToRefs": [
"ref:cinderfolk-village"
],
"passesThroughRefs": [],
"adjacentToRefs": []
}