Mechanic
World Navigation
Authored regional navigation using discoverable maps, varied gates, and prominent but non-universal shortcuts.
Notes
Players can enter an unmapped region and see their position, while terrain, roads, and landmarks remain blank until its map is found.
New routes can open through world changes, traversal abilities, bosses, keys, and permissions in a disciplined mix.
Found maps are read at Annis's bookroom, and getting them read is a small quest rather than an automatic unlock.
Canonical record
{
"schemaVersion": 1,
"id": "world-navigation",
"name": "World Navigation",
"aliases": [],
"summary": "Authored regional navigation using discoverable maps, varied gates, and prominent but non-universal shortcuts.",
"details": [
"Players can enter an unmapped region and see their position, while terrain, roads, and landmarks remain blank until its map is found.",
"New routes can open through world changes, traversal abilities, bosses, keys, and permissions in a disciplined mix.",
"Found maps are read at Annis's bookroom, and getting them read is a small quest rather than an automatic unlock."
],
"relations": [
{
"kind": "supports",
"targetRef": "ref:reward-curiosity"
}
],
"supersededByRefs": [],
"history": [
{
"id": "world-navigation-structure-map",
"at": "2026-09-08T01:23:58.896Z",
"summary": "Adopted regional map reveal similar to Elden Ring.",
"reason": "Exploration should remain possible before cartographic knowledge.",
"mentions": [],
"source": {
"kind": "review-migration",
"label": "Prototype review: structure-map",
"locator": "archive/migrations/2026-09-08-prototype-review.json#review.answers.structure-map"
}
},
{
"id": "world-navigation-structure-gating",
"at": "2026-09-08T01:20:27.485Z",
"summary": "Allowed a disciplined mix of route-opening mechanisms.",
"reason": "No single gate type should dominate every region.",
"mentions": [],
"source": {
"kind": "review-migration",
"label": "Prototype review: structure-gating",
"locator": "archive/migrations/2026-09-08-prototype-review.json#review.answers.structure-gating"
}
},
{
"id": "world-navigation-structure-shortcuts",
"at": "2026-09-08T01:21:33.905Z",
"summary": "Made interconnected shortcuts prominent but not mandatory everywhere.",
"reason": "Spatial reconnection is valuable when a place supports it.",
"mentions": [],
"source": {
"kind": "review-migration",
"label": "Prototype review: structure-shortcuts",
"locator": "archive/migrations/2026-09-08-prototype-review.json#review.answers.structure-shortcuts"
}
},
{
"id": "world-navigation-bookroom-maps",
"at": "2026-09-13T22:00:00.000Z",
"summary": "Placed map reading at Annis's bookroom behind a small quest.",
"reason": "The owner liked the bookroom as the map fiction and wanted it to be a little quest, which gives the hub a reason to matter.",
"mentions": [
"ref:annis",
"ref:pimm",
"ref:cinderfolk-village"
],
"source": {
"kind": "conversation",
"label": "Kilnrath sweetener and next-levels discussion, 2026-09-13"
}
}
],
"kind": "mechanic",
"categories": [
"exploration-navigation",
"traversal"
]
}