Breathsalt Atlas

Graph

Story dependency graphStory elements flow from left to right according to their completion requirements. ALL, ANY, and NOT junctions preserve compound prerequisite logic. Parent groupings appear inside story nodes.event · unclassifiedThe Exile's Sample SaleWithin The Motherlode C…sequence · unclassifiedGoat FairWithin Kip's First Daybeat · unclassifiedHob's AssignmentWithin Kip's First Daysequence · unclassifiedThe Walk Back with HobWithin Kip's First Daybeat · unclassifiedHob's RescueWithin Kip's First Dayevent · unclassifiedThe Kilnrath Trade RouteWithin The Motherlode C…sequence · unclassifiedLamp Road ShiftWithin Kip's First Daysequence · unclassifiedLamp Road, Second ShiftWithin The Motherlode C…arc · unclassifiedThe Motherlode Conflictencounter · unclassifiedOld Brackenjaw EncounterWithin Kip's First Daysequence · unclassifiedKip's First Dayarc · unclassifiedSeasonal DescentWithin The Motherlode C…beat · unclassifiedVillage Survives, ChangedWithin The Motherlode C…sequence · unclassifiedWake the MineWithin The Motherlode C…

Unclassified pathCore pathOptionalConditional · ALL / ANY / NOT preserve compound requirements