Breathsalt Atlas
← Atlas

Mechanic

Failure and Recovery

The death, checkpoint, and recovery loop remains intentionally open.

Notes

Recoverable loss of a renewable progression resource is a baseline to evaluate, not a decision.

Avoid importing corpse recovery if the surrounding game does not support leaving, growing, and returning without grind.

The game needs a restoration or checkpoint equivalent; its fiction and whether it uses lamps remain open.

Canonical record
{
  "schemaVersion": 1,
  "id": "failure-and-recovery",
  "name": "Failure and Recovery",
  "aliases": [],
  "summary": "The death, checkpoint, and recovery loop remains intentionally open.",
  "details": [
    "Recoverable loss of a renewable progression resource is a baseline to evaluate, not a decision.",
    "Avoid importing corpse recovery if the surrounding game does not support leaving, growing, and returning without grind.",
    "The game needs a restoration or checkpoint equivalent; its fiction and whether it uses lamps remain open."
  ],
  "relations": [],
  "supersededByRefs": [],
  "history": [
    {
      "id": "failure-and-recovery-gameplay-death",
      "at": "2026-09-08T02:08:55.956Z",
      "summary": "Left death cost open after considering Elden Ring-style recovery.",
      "reason": "The mechanic depends on difficulty, progression, and whether grinding belongs.",
      "mentions": [],
      "source": {
        "kind": "review-migration",
        "label": "Prototype review: gameplay-death",
        "locator": "archive/migrations/2026-09-08-prototype-review.json#review.answers.gameplay-death"
      }
    },
    {
      "id": "failure-and-recovery-gameplay-lamps",
      "at": "2026-09-08T01:46:52.617Z",
      "summary": "Separated the global checkpoint need from lamps as a local theme.",
      "reason": "Lamps may or may not supply the eventual restoration fiction.",
      "mentions": [],
      "source": {
        "kind": "review-migration",
        "label": "Prototype review: gameplay-lamps",
        "locator": "archive/migrations/2026-09-08-prototype-review.json#review.answers.gameplay-lamps"
      }
    },
    {
      "id": "failure-and-recovery-not-lamps",
      "at": "2026-09-13T22:00:00.000Z",
      "summary": "Steered the rest fiction away from lamps and toward a campsite-like rest point.",
      "reason": "The owner does not want the checkpoint to overlap with the lamp lighting of the first level. A Cinderfolk wayhearth, a small stone firepit at road nodes, is one candidate; the exact fiction stays open.",
      "mentions": [
        "ref:lamp-tending",
        "ref:cinderfolk"
      ],
      "source": {
        "kind": "conversation",
        "label": "Kilnrath sweetener and next-levels discussion, 2026-09-13"
      }
    }
  ],
  "kind": "mechanic",
  "categories": [
    "persistence-recovery",
    "progression-economy"
  ]
}