Settlement
Cinderfolk Village
The returning community hub that makes the larger conflict personal.

Spatial plan
Cinderfolk VillageWithin this place
Notes
Preserve selected landmarks and relationships: Lamp Road, Hob's Lampworks, Goat Fair grounds, the mine, river, orchard, and Cress near Kip.
Exact topography, circulation, scale, and geometry are open.
In play the village is the hub, not a level: Hob's Lampworks for weapon work, Annis's bookroom for reading found maps, Tam for goods and outside news, the common hearth for gathering. Growth is spent somewhere in the village; where is undecided.
Palette
Canonical record
{
"schemaVersion": 1,
"id": "cinderfolk-village",
"name": "Cinderfolk Village",
"aliases": [],
"summary": "The returning community hub that makes the larger conflict personal.",
"details": [
"Preserve selected landmarks and relationships: Lamp Road, Hob's Lampworks, Goat Fair grounds, the mine, river, orchard, and Cress near Kip.",
"Exact topography, circulation, scale, and geometry are open.",
"In play the village is the hub, not a level: Hob's Lampworks for weapon work, Annis's bookroom for reading found maps, Tam for goods and outside news, the common hearth for gathering. Growth is spent somewhere in the village; where is undecided."
],
"relations": [],
"supersededByRefs": [],
"history": [
{
"id": "cinderfolk-village-structure-village-hub",
"at": "2026-09-08T01:12:11.405Z",
"summary": "Kept the village as the likely returning hub while rebuilding it.",
"reason": "A persistent community lets actors and places change through the campaign.",
"mentions": [],
"source": {
"kind": "review-migration",
"label": "Prototype review: structure-village-hub",
"locator": "archive/migrations/2026-09-08-prototype-review.json#review.answers.structure-village-hub"
}
},
{
"id": "cinderfolk-village-craft-village-look",
"at": "2026-09-08T02:23:16.788Z",
"summary": "Preserved selected spatial anchors without preserving exact topography.",
"reason": "Some existing landmark relationships reflect useful design thinking.",
"mentions": [],
"source": {
"kind": "review-migration",
"label": "Prototype review: craft-village-look",
"locator": "archive/migrations/2026-09-08-prototype-review.json#review.answers.craft-village-look"
}
},
{
"id": "cinderfolk-village-palette-selected",
"at": "2026-09-10T20:33:42Z",
"summary": "Selected the village's warmer lived-in palette override.",
"reason": "Open daylight, worked timber and stone, ochre craft materials, and ordinary decoration should make the inhabited hub livelier than Lamp Road without separating it from the region.",
"mentions": [
"ref:cinderfolk-region",
"ref:orchard-court"
],
"source": {
"kind": "conversation",
"label": "Cinderfolk palette approval, 2026-09-10"
}
},
{
"id": "cinderfolk-village-hub-role",
"at": "2026-09-13T22:00:00.000Z",
"summary": "Gave the village a Firelink-style hub role between levels.",
"reason": "The owner does not want much play time spent in the village, but it must remain the emotional core. Hub functions give the player a reason to return every loop without adding village content.",
"mentions": [
"ref:lampworks",
"ref:annis",
"ref:tam",
"ref:hob",
"ref:hetty"
],
"source": {
"kind": "conversation",
"label": "Kilnrath sweetener and next-levels discussion, 2026-09-13"
}
}
],
"kind": "location",
"categories": [
"settlement"
],
"image": "assets/studies/wrought-naturalism-v1/wrought-naturalism/village-working-entrance.webp",
"palette": [
"#45483B",
"#82492D",
"#9A8063",
"#BD7B28",
"#C3AC75"
],
"parentRefs": [
"ref:cinderfolk-region"
],
"connectsToRefs": [],
"passesThroughRefs": [],
"adjacentToRefs": []
}