Mechanic
Lamp Tending
The mundane job action that currently frames Kip's first Lamp Road assignment.
Notes
It is an opening and Cinderfolk-region mechanic, not an assumed global system or motif.
Canonical record
{
"schemaVersion": 1,
"id": "lamp-tending",
"name": "Lamp Tending",
"aliases": [],
"summary": "The mundane job action that currently frames Kip's first Lamp Road assignment.",
"details": [
"It is an opening and Cinderfolk-region mechanic, not an assumed global system or motif."
],
"relations": [
{
"kind": "related-to",
"targetRef": "ref:lamp-road"
}
],
"supersededByRefs": [],
"history": [
{
"id": "lamp-tending-opening-lamp-tending",
"at": "2026-09-08T01:07:23.752Z",
"summary": "Protected lamp tending as the opening's ordinary task.",
"reason": "Danger entering through routine work gives the fantasy texture.",
"mentions": [],
"source": {
"kind": "review-migration",
"label": "Prototype review: opening-lamp-tending",
"locator": "archive/migrations/2026-09-08-prototype-review.json#review.answers.opening-lamp-tending"
}
},
{
"id": "lamp-tending-gameplay-lamps",
"at": "2026-09-08T01:46:52.617Z",
"summary": "Restricted the lamp theme to its local context unless later design justifies expansion.",
"reason": "The global game should not be built around an unchosen lamp system.",
"mentions": [],
"source": {
"kind": "review-migration",
"label": "Prototype review: gameplay-lamps",
"locator": "archive/migrations/2026-09-08-prototype-review.json#review.answers.gameplay-lamps"
}
},
{
"id": "lamp-tending-mine-reuse",
"at": "2026-09-13T22:00:00.000Z",
"summary": "Reused lamp lighting once more to frame the mine level, then retired it as the job.",
"reason": "Waking the cold mine chain is the grounded reason Kip goes first, but the owner does not want lamp lighting as a crutch; fighting is the main mechanic and later levels should not lean on it.",
"mentions": [
"ref:wake-the-mine",
"ref:motherlode-mine"
],
"source": {
"kind": "conversation",
"label": "Kilnrath sweetener and next-levels discussion, 2026-09-13"
}
}
],
"kind": "mechanic",
"categories": [
"narrative-world-interaction"
]
}