Breathsalt Atlas
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Mechanic

Lamp Tending

The mundane job action that currently frames Kip's first Lamp Road assignment.

Notes

It is an opening and Cinderfolk-region mechanic, not an assumed global system or motif.

Canonical record
{
  "schemaVersion": 1,
  "id": "lamp-tending",
  "name": "Lamp Tending",
  "aliases": [],
  "summary": "The mundane job action that currently frames Kip's first Lamp Road assignment.",
  "details": [
    "It is an opening and Cinderfolk-region mechanic, not an assumed global system or motif."
  ],
  "relations": [
    {
      "kind": "related-to",
      "targetRef": "ref:lamp-road"
    }
  ],
  "supersededByRefs": [],
  "history": [
    {
      "id": "lamp-tending-opening-lamp-tending",
      "at": "2026-09-08T01:07:23.752Z",
      "summary": "Protected lamp tending as the opening's ordinary task.",
      "reason": "Danger entering through routine work gives the fantasy texture.",
      "mentions": [],
      "source": {
        "kind": "review-migration",
        "label": "Prototype review: opening-lamp-tending",
        "locator": "archive/migrations/2026-09-08-prototype-review.json#review.answers.opening-lamp-tending"
      }
    },
    {
      "id": "lamp-tending-gameplay-lamps",
      "at": "2026-09-08T01:46:52.617Z",
      "summary": "Restricted the lamp theme to its local context unless later design justifies expansion.",
      "reason": "The global game should not be built around an unchosen lamp system.",
      "mentions": [],
      "source": {
        "kind": "review-migration",
        "label": "Prototype review: gameplay-lamps",
        "locator": "archive/migrations/2026-09-08-prototype-review.json#review.answers.gameplay-lamps"
      }
    },
    {
      "id": "lamp-tending-mine-reuse",
      "at": "2026-09-13T22:00:00.000Z",
      "summary": "Reused lamp lighting once more to frame the mine level, then retired it as the job.",
      "reason": "Waking the cold mine chain is the grounded reason Kip goes first, but the owner does not want lamp lighting as a crutch; fighting is the main mechanic and later levels should not lean on it.",
      "mentions": [
        "ref:wake-the-mine",
        "ref:motherlode-mine"
      ],
      "source": {
        "kind": "conversation",
        "label": "Kilnrath sweetener and next-levels discussion, 2026-09-13"
      }
    }
  ],
  "kind": "mechanic",
  "categories": [
    "narrative-world-interaction"
  ]
}