Story
Lamp Road Shift
Kip tends lamps and crosses a longer, more demanding version of the three escalating Lamp Road zones.
Notes
The route becomes a denser authored opening with optional branches rather than a thin tutorial corridor.
Animal fights, individual lamps, routes, loot, and shortcuts belong in the future Lamp Road level plan unless one gains independent narrative significance.
Canonical record
{
"schemaVersion": 1,
"id": "lamp-road-exploration",
"name": "Lamp Road Shift",
"aliases": [
"Lamp Road Exploration"
],
"summary": "Kip tends lamps and crosses a longer, more demanding version of the three escalating Lamp Road zones.",
"details": [
"The route becomes a denser authored opening with optional branches rather than a thin tutorial corridor.",
"Animal fights, individual lamps, routes, loot, and shortcuts belong in the future Lamp Road level plan unless one gains independent narrative significance."
],
"relations": [],
"supersededByRefs": [],
"history": [
{
"id": "lamp-road-exploration-opening-three-zones",
"at": "2026-09-08T01:07:51.801Z",
"summary": "Expanded the three-zone sequence into a real opening area.",
"reason": "The progression should survive while exact geography changes.",
"mentions": [],
"source": {
"kind": "review-migration",
"label": "Prototype review: opening-three-zones",
"locator": "archive/migrations/2026-09-08-prototype-review.json#review.answers.opening-three-zones"
}
},
{
"id": "lamp-road-exploration-opening-story-scope",
"at": "2026-09-08T21:43:27.000Z",
"summary": "Treated the Lamp Road shift as a sequence rather than one event.",
"reason": "It groups a stretch of authored play while leaving ordinary combat and lamp placements to the level plan instead of inflating the story graph.",
"confidence": "The sequence boundary is useful; its internal level design remains open.",
"mentions": [
"ref:lamp-road",
"ref:lamp-pole"
],
"source": {
"kind": "conversation",
"label": "Opening story mapping discussion"
}
}
],
"kind": "story",
"storyType": "sequence",
"parentStoryRefs": [
"ref:opening-first-day"
],
"actorRoles": [
{
"actorRef": "ref:kip",
"roles": [
"protagonist"
]
}
],
"locationRefs": [
"ref:first-mile",
"ref:alderwood-rise",
"ref:glasswater-reach"
],
"itemRefs": [
"ref:lamp-pole"
],
"requirements": [
{
"kind": "story-completed",
"storyRef": "ref:hob-briefing"
}
],
"effects": []
}