Breathsalt Atlas
← Atlas

Story

Lamp Road Shift

Kip tends lamps and crosses a longer, more demanding version of the three escalating Lamp Road zones.

Notes

The route becomes a denser authored opening with optional branches rather than a thin tutorial corridor.

Animal fights, individual lamps, routes, loot, and shortcuts belong in the future Lamp Road level plan unless one gains independent narrative significance.

Canonical record
{
  "schemaVersion": 1,
  "id": "lamp-road-exploration",
  "name": "Lamp Road Shift",
  "aliases": [
    "Lamp Road Exploration"
  ],
  "summary": "Kip tends lamps and crosses a longer, more demanding version of the three escalating Lamp Road zones.",
  "details": [
    "The route becomes a denser authored opening with optional branches rather than a thin tutorial corridor.",
    "Animal fights, individual lamps, routes, loot, and shortcuts belong in the future Lamp Road level plan unless one gains independent narrative significance."
  ],
  "relations": [],
  "supersededByRefs": [],
  "history": [
    {
      "id": "lamp-road-exploration-opening-three-zones",
      "at": "2026-09-08T01:07:51.801Z",
      "summary": "Expanded the three-zone sequence into a real opening area.",
      "reason": "The progression should survive while exact geography changes.",
      "mentions": [],
      "source": {
        "kind": "review-migration",
        "label": "Prototype review: opening-three-zones",
        "locator": "archive/migrations/2026-09-08-prototype-review.json#review.answers.opening-three-zones"
      }
    },
    {
      "id": "lamp-road-exploration-opening-story-scope",
      "at": "2026-09-08T21:43:27.000Z",
      "summary": "Treated the Lamp Road shift as a sequence rather than one event.",
      "reason": "It groups a stretch of authored play while leaving ordinary combat and lamp placements to the level plan instead of inflating the story graph.",
      "confidence": "The sequence boundary is useful; its internal level design remains open.",
      "mentions": [
        "ref:lamp-road",
        "ref:lamp-pole"
      ],
      "source": {
        "kind": "conversation",
        "label": "Opening story mapping discussion"
      }
    }
  ],
  "kind": "story",
  "storyType": "sequence",
  "parentStoryRefs": [
    "ref:opening-first-day"
  ],
  "actorRoles": [
    {
      "actorRef": "ref:kip",
      "roles": [
        "protagonist"
      ]
    }
  ],
  "locationRefs": [
    "ref:first-mile",
    "ref:alderwood-rise",
    "ref:glasswater-reach"
  ],
  "itemRefs": [
    "ref:lamp-pole"
  ],
  "requirements": [
    {
      "kind": "story-completed",
      "storyRef": "ref:hob-briefing"
    }
  ],
  "effects": []
}