Story
Village Survives, Changed
The working emotional destination is survival with meaningful loss rather than restoration to the beginning.
Notes
The exact ending and player influence remain to be designed.
Canonical record
{
"schemaVersion": 1,
"id": "village-survives-changed",
"name": "Village Survives, Changed",
"aliases": [],
"summary": "The working emotional destination is survival with meaningful loss rather than restoration to the beginning.",
"details": [
"The exact ending and player influence remain to be designed."
],
"relations": [],
"supersededByRefs": [],
"history": [
{
"id": "village-survives-changed-world-ending",
"at": "2026-09-08T01:10:48.908Z",
"summary": "Protected the bittersweet destination.",
"reason": "The middle can become dark without promising either full restoration or inevitable tragedy.",
"mentions": [
"ref:cinderfolk-village"
],
"source": {
"kind": "review-migration",
"label": "Prototype review: world-ending",
"locator": "archive/migrations/2026-09-08-prototype-review.json#review.answers.world-ending"
}
}
],
"kind": "story",
"storyType": "beat",
"parentStoryRefs": [
"ref:motherlode-conflict"
],
"actorRoles": [
{
"actorRef": "ref:kip",
"roles": [
"protagonist"
]
}
],
"locationRefs": [
"ref:cinderfolk-village"
],
"itemRefs": [],
"requirements": [],
"effects": []
}