Breathsalt Atlas
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Minor actor

River Rat

A low, quick scavenger that works wet ground under roots and comes in close.

EnemyWildlifeArchetypeMinorAnimal

Character

Trades sightlines for close pressure; it belongs in enclosed basins and under root overhangs.

Scavenges near water, which is why it holds Root Hollow rather than the open road.

Places

Canonical record
{
  "schemaVersion": 1,
  "id": "river-rat",
  "name": "River Rat",
  "aliases": [],
  "summary": "A low, quick scavenger that works wet ground under roots and comes in close.",
  "details": [
    "Trades sightlines for close pressure; it belongs in enclosed basins and under root overhangs.",
    "Scavenges near water, which is why it holds Root Hollow rather than the open road."
  ],
  "relations": [
    {
      "kind": "related-to",
      "targetRef": "ref:alderwood-rise",
      "note": "Root Hollow scavenger."
    }
  ],
  "supersededByRefs": [],
  "history": [
    {
      "id": "river-rat-named-for-lamp-road",
      "at": "2026-09-10T01:05:00.000Z",
      "summary": "Named the river rat as a Lamp Road enemy archetype.",
      "reason": "The owner asked for specific enemies instead of placement names; the assignment follows each encounter's staging notes and the decision to expand the prototype fauna into a regional ecology.",
      "confidence": "Archetype identity and behaviour sketch only; combat design remains open.",
      "mentions": [
        "ref:lamp-road",
        "ref:regional-enemy-ecology"
      ],
      "source": {
        "kind": "conversation",
        "label": "Enemy identity request, 2026-09-09"
      }
    },
    {
      "id": "river-rat-catalog-art-2026-09-14",
      "at": "2026-09-14T19:40:00Z",
      "summary": "Added a generated illustration for the Atlas catalog and actor page.",
      "reason": "The owner requested artwork for entries without images. The illustration interprets the recorded identity and habitat; it does not establish additional anatomy, story facts, or engine-ready art.",
      "confidence": "Generated catalog concept. Surface detail is richer than the simplified gameplay target. Existing supersession and design history remain unchanged.",
      "mentions": [],
      "source": {
        "kind": "conversation",
        "label": "Homepage simplification and missing artwork, 2026-09-14"
      }
    }
  ],
  "kind": "actor",
  "scope": "archetype",
  "prominence": "minor",
  "forms": [
    "animal"
  ],
  "roles": [
    "enemy",
    "wildlife"
  ],
  "locationRefs": [
    "ref:lamp-road",
    "ref:first-mile"
  ],
  "image": "assets/actors/wrought-naturalism/river-rat.webp",
  "lifeEvents": [],
  "archetypeRefs": [],
  "groupRefs": []
}