Breathsalt Atlas
← Actors

Minor actor

Crawfish

An oversized lake-edge crawfish that hunts the shallows and the wet rock beside a causeway.

EnemyWildlifeArchetypeMinorAnimal

Character

Hidden by rock screens and water until the player changes angle; slow on dry ground, dangerous at the edge.

The last lamp's guardians: a short commitment under pressure at the lake edge is the encounter.

Places

Canonical record
{
  "schemaVersion": 1,
  "id": "crawfish",
  "name": "Crawfish",
  "aliases": [],
  "summary": "An oversized lake-edge crawfish that hunts the shallows and the wet rock beside a causeway.",
  "details": [
    "Hidden by rock screens and water until the player changes angle; slow on dry ground, dangerous at the edge.",
    "The last lamp's guardians: a short commitment under pressure at the lake edge is the encounter."
  ],
  "relations": [
    {
      "kind": "related-to",
      "targetRef": "ref:glasswater-reach",
      "note": "Hunts the Last Lamp causeway shallows."
    }
  ],
  "supersededByRefs": [],
  "history": [
    {
      "id": "crawfish-named-for-lamp-road",
      "at": "2026-09-10T01:05:00.000Z",
      "summary": "Named the crawfish as a Lamp Road enemy archetype.",
      "reason": "The owner asked for specific enemies instead of placement names; the assignment follows each encounter's staging notes and the decision to expand the prototype fauna into a regional ecology.",
      "confidence": "Archetype identity and behaviour sketch only; combat design remains open.",
      "mentions": [
        "ref:lamp-road",
        "ref:regional-enemy-ecology"
      ],
      "source": {
        "kind": "conversation",
        "label": "Enemy identity request, 2026-09-09"
      }
    },
    {
      "id": "crawfish-mine-individual-old-siltclaw",
      "at": "2026-09-14T16:35:58.000Z",
      "summary": "Added Old Siltclaw as the mine's substantial individual variation of the crawfish archetype.",
      "reason": "The fourth-iteration brief places an oversized individual at the partly choked pump intake after it came up the flooded drain. Its concealed water-edge pressure and slow dry-ground movement retain this archetype's rhythm; the flooded route provides a habitat connection and the regional ecology allows the mine encounter to rhyme with Lamp Road.",
      "confidence": "This is the planning session's recommendation on the owner's instruction; the owner has not confirmed it.",
      "mentions": [
        "ref:old-siltclaw",
        "ref:motherlode-mine",
        "ref:wake-the-mine",
        "ref:regional-enemy-ecology"
      ],
      "source": {
        "kind": "conversation",
        "label": "Codex brief: the mine, fourth iteration, 2026-09-14"
      }
    },
    {
      "id": "crawfish-catalog-art-2026-09-14",
      "at": "2026-09-14T19:40:00Z",
      "summary": "Added a generated illustration for the Atlas catalog and actor page.",
      "reason": "The owner requested artwork for entries without images. The illustration interprets the recorded identity and habitat; it does not establish additional anatomy, story facts, or engine-ready art.",
      "confidence": "Generated catalog concept. Surface detail is richer than the simplified gameplay target. Existing supersession and design history remain unchanged.",
      "mentions": [],
      "source": {
        "kind": "conversation",
        "label": "Homepage simplification and missing artwork, 2026-09-14"
      }
    }
  ],
  "kind": "actor",
  "scope": "archetype",
  "prominence": "minor",
  "forms": [
    "animal"
  ],
  "roles": [
    "enemy",
    "wildlife"
  ],
  "locationRefs": [
    "ref:glasswater-reach"
  ],
  "image": "assets/actors/wrought-naturalism/crawfish.webp",
  "lifeEvents": [],
  "archetypeRefs": [],
  "groupRefs": []
}