Minor actor
Crawfish
An oversized lake-edge crawfish that hunts the shallows and the wet rock beside a causeway.
EnemyWildlifeArchetypeMinorAnimal
Character
Hidden by rock screens and water until the player changes angle; slow on dry ground, dangerous at the edge.
The last lamp's guardians: a short commitment under pressure at the lake edge is the encounter.
Places
Canonical record
{
"schemaVersion": 1,
"id": "crawfish",
"name": "Crawfish",
"aliases": [],
"summary": "An oversized lake-edge crawfish that hunts the shallows and the wet rock beside a causeway.",
"details": [
"Hidden by rock screens and water until the player changes angle; slow on dry ground, dangerous at the edge.",
"The last lamp's guardians: a short commitment under pressure at the lake edge is the encounter."
],
"relations": [
{
"kind": "related-to",
"targetRef": "ref:glasswater-reach",
"note": "Hunts the Last Lamp causeway shallows."
}
],
"supersededByRefs": [],
"history": [
{
"id": "crawfish-named-for-lamp-road",
"at": "2026-09-10T01:05:00.000Z",
"summary": "Named the crawfish as a Lamp Road enemy archetype.",
"reason": "The owner asked for specific enemies instead of placement names; the assignment follows each encounter's staging notes and the decision to expand the prototype fauna into a regional ecology.",
"confidence": "Archetype identity and behaviour sketch only; combat design remains open.",
"mentions": [
"ref:lamp-road",
"ref:regional-enemy-ecology"
],
"source": {
"kind": "conversation",
"label": "Enemy identity request, 2026-09-09"
}
},
{
"id": "crawfish-mine-individual-old-siltclaw",
"at": "2026-09-14T16:35:58.000Z",
"summary": "Added Old Siltclaw as the mine's substantial individual variation of the crawfish archetype.",
"reason": "The fourth-iteration brief places an oversized individual at the partly choked pump intake after it came up the flooded drain. Its concealed water-edge pressure and slow dry-ground movement retain this archetype's rhythm; the flooded route provides a habitat connection and the regional ecology allows the mine encounter to rhyme with Lamp Road.",
"confidence": "This is the planning session's recommendation on the owner's instruction; the owner has not confirmed it.",
"mentions": [
"ref:old-siltclaw",
"ref:motherlode-mine",
"ref:wake-the-mine",
"ref:regional-enemy-ecology"
],
"source": {
"kind": "conversation",
"label": "Codex brief: the mine, fourth iteration, 2026-09-14"
}
},
{
"id": "crawfish-catalog-art-2026-09-14",
"at": "2026-09-14T19:40:00Z",
"summary": "Added a generated illustration for the Atlas catalog and actor page.",
"reason": "The owner requested artwork for entries without images. The illustration interprets the recorded identity and habitat; it does not establish additional anatomy, story facts, or engine-ready art.",
"confidence": "Generated catalog concept. Surface detail is richer than the simplified gameplay target. Existing supersession and design history remain unchanged.",
"mentions": [],
"source": {
"kind": "conversation",
"label": "Homepage simplification and missing artwork, 2026-09-14"
}
}
],
"kind": "actor",
"scope": "archetype",
"prominence": "minor",
"forms": [
"animal"
],
"roles": [
"enemy",
"wildlife"
],
"locationRefs": [
"ref:glasswater-reach"
],
"image": "assets/actors/wrought-naturalism/crawfish.webp",
"lifeEvents": [],
"archetypeRefs": [],
"groupRefs": []
}